Robin Walsh Portfolio
E-Learning Adventure Quest with Interactive Video
Date: January 2026
Role: Curriculum Developer, Researcher, TNA, FPI (Merrill's First Principles of Design), HTA and BluePrint Creator, Content Creator, Story Board Developer, Media Developer, E-learning Developer, Interactive Video Creator.
Designed Tools: Adobe Captivate used for the e-learning portion, FreePik.com AI tool used to design images and video clips, voices were captured using ElevenLabs.io and Fish.Audio, the Story Board was developed in Microsoft Publisher and Power Point. Adobe Audition was used to mix voice, music and sound effects.
Josiah's Journey



Learning Objective and Target Audience
Josiah’s Journey was created to teach students how to make wise decisions. This project represents a new genre of Biblical Social and Emotional Learning (Biblical SEL), distinct from traditional faith-based SEL. While many SEL frameworks emphasize responsible decision-making, Biblical SEL reframes the domain around Wise Decision Making, placing Awareness of God at the center of the learning model.
Biblical SEL does not extract isolated verses to reinforce character traits. It operates within a coherent Biblical worldview. Emotional intelligence is reframed as motivational intelligence—examining not only what we do, but why we do it and for whom. Responsible decision-making becomes wise decision-making. Empathy deepens into compassion rooted in God’s love. Behavior is not merely managed; the heart is formed.
The objective of the 31-Quest Series is for learners to: Distinguish between unwise, responsible, and wise decision, recognize how attitudes and heart motivation shape outcomes and practice applying Scripture to real-world scenarios Ultimately, Josiah’s Journey moves beyond behavior compliance toward heart transformation. This version of Josiah’s Journey is designed for third through fifth-grade learners in church, private school, or faith-based homeschool environments. Students at this developmental stage understand foundational biblical truths of sin, obedience, and the authority of Scripture, yet abstract theological concepts such as repentance, sanctification, and motivation require concrete representation. Guided by Piaget’s Concrete Operational Stage, instruction translates spiritual principles into narrative experience, visual symbolism, and interactive consequence (Piaget, 1952).
Biblical SME Pastor William Schott provided doctrinal oversight and recommended the NIV Adventure Bible translation to ensure theological integrity and developmental readability.

Research Methodology
Josiah’s Journey was developed through a structured instructional design process beginning with a Task Needs Analysis. The analysis revealed a consistent gap: students could identify right and wrong but struggled to apply self-control and evaluate heart motivation in emotionally charged situations. From this analysis, the design progressed through Merrill’s First Principles of Instruction, supported by a Hierarchical Task Analysis and Blueprint development. These documents are included in the full portfolio for detailed review.
Merrill’s framework ensured learning moved from activation of prior biblical knowledge, to demonstration through interactive storytelling, to application within branching scenarios, and toward integration beyond gameplay (Merrill, 2002).
Scenario-Based and Branched Autonomy
At the heart of Josiah’s Journey is a scenario-based branching loop. Learners are presented with realistic peer and family situations and given freedom to choose among three responses:
• Unwise → Lady Folly’s pathway
• Responsible → Prophetess Huldah’s pathway
• Wise → Lady Wisdom’s pathway
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Each pathway produces a narrative consequence. Unwise and responsible decisions loop back after guided reflection, allowing learners to reconsider and choose again. Wise decisions advance the story.
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This structure preserves learner autonomy while reinforcing formative growth. It is not punitive; it is instructional. Research supports the effectiveness of interactive, faith-integrated, game-based approaches in strengthening spiritual understanding and character formation (Bowrin et al., 2024).
Research Methodology
Josiah’s Journey was developed through a structured instructional design process beginning with a Task Needs Analysis. The analysis revealed a consistent gap: students could identify right and wrong but struggled to apply self-control and evaluate heart motivation in emotionally charged situations. From this analysis, the design progressed through Merrill’s First Principles of Instruction, supported by a Hierarchical Task Analysis and Blueprint development. These documents are included in the full portfolio for detailed review.
Merrill’s framework ensured learning moved from activation of prior biblical knowledge, to demonstration through interactive storytelling, to application within branching scenarios, and toward integration beyond gameplay (Merrill, 2002).
Scenario-Based and Branched Autonomy
At the heart of Josiah’s Journey is a scenario-based branching loop. Learners are presented with realistic peer and family situations and given freedom to choose among three responses:
• Unwise → Lady Folly’s pathway
• Responsible → Prophetess Huldah’s pathway
• Wise → Lady Wisdom’s pathway


Instructional Story Design
The narrative integrates historically grounded figures,King Josiah and Prophetess Huldah, alongside personified constructs from Proverbs: Lady Wisdom and Lady Folly. Modern-day “Jo” serves as the relatable bridge for today’s learners. When Jo makes a wise decision to read his mysterious Bible, he is transported to ancient Israel and meets King Josiah. As Jo helps rebuild the temple, he symbolically rebuilds his own heart—one wise decision at a time. The cornerstone interaction is intentionally concrete. Learners drag the cornerstone into place and witness both the temple foundation and Jo’s heart begin to restore. The external build mirrors internal transformation.
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Josiah’s Journey is structured as a 31-quest series aligned with the 31 chapters of Proverbs and the 31-year reign of King Josiah. Each quest rebuilds a portion of the temple while cultivating heart-level wisdom. This project demonstrates the integration of theology, instructional design, branching autonomy, and narrative architecture into acohesive interactive learning experience grounded in research-based instructional principles.
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At AweStruck Intelligence, the goal is not simply to teach better behavior. It is to awaken awe for God and cultivate wise hearts.






